GATEWAY 1 - 1st ORDER EFFECTS
Indicating the nature, the major trends and the likely tipping points of the each of the twelve factors in the Interactive World Model
GATEWAY 2 - 2nd ORDER EFFECTS
Indicating combinations of factors where there might be runaway effects from interacting tipping points in the different factors.
GATEWAY 3 - 3rd ORDER EFFECTS
Indicating tangles or messes of interacting factors and tipping points that can be represented by influence diagrams and other systems thinking representations
GATEWAY 4 - UNDERSTANDING CHAOS POINTS
Systems under stress of reaching limits exhibit discontinuous behaviour referred to as tipping points, elastic limits, overshoot and chaos points.